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Game Programming Languages


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A while back I decided that I was going to learn how to create and code a

multi player flash game.... :wacko:

 

Well let me tell you.... That was no fun....

 

So I just wanted to see what programming language is best suitable for programming a

game?

 

It can be anything from Flash/Action script to C++ to QBasic :P

 

- Van

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So I just wanted to see what programming language is best suitable for programming a

game?

 

Depends on the game really.

 

If you want a big desktop based game then performance is critical so anything that runs through interpriters is a no-no.

 

In that case I would go for C/C++ probably using OpenGL

 

If you want a website based game I would go with PHP and a MySQL backend, but there are quite a few other languages that could be used server side.

 

If your producing small games you might want to look at using Python and PyGame

 

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If you want to program something a little more advanced using DirectX support (including shaders, BSPs ect...) and wouldn't mind using C++ then there's a really nice 3D Engine/Library which is open source called Irrlicht. It also has brilliant Newton Physics support.

 

http://irrlicht.sourceforge.net

 

I've got a friend who's programming a 3D version of my online Role-Play with it, and it produces some beautiful results.

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  • 2 weeks later...

Personally, I use Game Maker, which is a great and beginner-friendly program for developing games. Actually, I have a game right now I'm making (based on an anime series) that currently has over 6,000 downloads, and is increasing every day. I can link you to it if you would like.

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  • 3 weeks later...
Personally, I use Game Maker, which is a great and beginner-friendly program for developing games. Actually, I have a game right now I'm making (based on an anime series) that currently has over 6,000 downloads, and is increasing every day. I can link you to it if you would like.

I used to use Game Maker back when it was 4.1 I think... Any ways, it was when it

was owned by Mark Ovemars(?) still.

 

But last month or so I went to the web site to find that it had changed owners to some commercial

company, and that it was now 7.0

 

How much has it changed/stayed the same? Is it still worth using?

 

I'm just wondering because it truly 'was' amazing and possibly still is...

 

- Van

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I wouldn't say that. It's just there so that if some idiot makes a horrible gory, pornographic game that's commercial and sold to minors, then Yoyo wouldn't be held responsible. They wouldn't try to own everything that you make, that'd just make them seem horrible and lose customers.

 

Also, why do you say that GML isn't a programming language. It's pretty capable, although only usable within Game Maker.

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I wouldn't say that. It's just there so that if some idiot makes a horrible gory, pornographic game that's commercial and sold to minors, then Yoyo wouldn't be held responsible. They wouldn't try to own everything that you make, that'd just make them seem horrible and lose customers.

That was the way with the old license. Mark was not responsible for game content made with Game Maker, however, the difference is that he did not own all of our content. In the new license, it clearly states that anything made with Game Maker 7 is the property of YoYo. If some idiot makes a gory pornographic game that's commercial and sold to minors, YoYo owns it.

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