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Java MMO's


Ivar T

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I'm exploring Java at the moment, and see that making Java-based MMO's is possible. Examples are RuneScape, Hack Wars and Wurm Online - the first one being applet-based, the second some kind of pop-up I think without any download, and the latter being a webstart application demanding an install before use.

 

While these games use some special kind of server software, apparently it should also be possible to make Java interact with a MySQL database... which I guess could possibly bring abit more visual interactivity to the current browser-based MMO's, or how would that work?

 

Is it in any way possible to make simple Java-based MMO's using a free host-server that offers a high amount of bandwidth? What would the limitations be?

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Sounds like there's hope. :-)

 

Someone say so if there really isn't any.

 

I tried Stendhal. I believe the player movement could have been improved, as it is now it is unpredictable how the player will move if you have some lag.

 

I like the idea of a simple game, like Stendhal, with lots of cool content that might be player-made.

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Good luck finding a "free host" for this task.

To host a (game)server you need a computer, yea, on which you have full control to run and kill applications (dedicated server).

Webservers wont work (well, hehe, using PHP you might script a server) ;)

 

Think of paying some bunch of money before making plans, you could also just run the server at your home computer :P

Who knows, maybe there is a free dedicated host somewhere hidden in the web...

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